![]() We felt that, like, every time there's some great evil the Horde and Alliance have to get together. What’s the ultimate goal with this war? Can you talk about making it Warcraft again? Is this all part of that goal? MMORPG: I remember at the last Blizzcon when (Chris) Metzen was up there, roaring to get the crowd going: the idea was to recapture those battles from places like Tarren Mill. That was our hope, and it seems so far like it’s working out. We knew that having tight questing space, no flying, and PVP quests would encourage that kind of fighting. There’s this pristine unspoiled world, and then you get in there and spoil it and then start going at each other. Greg: Yeah, that’s always been the goal with the Pandaria expansion. World PVP on Thunder Isle, is crazy right now across the board. We like how progressing through these dailies worked in Quel’Danas and the Sunwell patch, and on top of that having the Horde and Alliance in the same space encourages some open world PVP as well. 5.1 stepped away, and 5.2 goes even further. we did too much of that when Mists first shipped. Greg: We try to vary the daily quest system so that you’re not doing the same exact ones every day. what made you want to revisit that system with this patch. ![]() The new dailies, the way they’re unlocked. MMORPG: As well there would be, because it’s a lot like Quel’Danas from The Burning Crusade. I actually haven’t seen numbers either to know what’s going on, but anecdotally, when I run around there are a lot of players out there (Thunder Isle). Greg: Well Raid Finder wasn’t open until yesterday in the US on this one, so for some players this will be the big new feature that’ll get people to see the new content. But how have former players responded? What have been the chief likes and dislikes? MMORPG: To that end (bringing old players back), do you think it’s working? No numbers necessary, as I know I couldn’t squeeze them out of you if I tried. Greg: Yeah, this is probably the biggest patch we’ve ever done. MMORPG: It’s a massive patch, with tons of content all over the place, right? And we packaged it up with this island of trolls and dinosaurs, lots of little hidden secrets: summonable bosses, rare spawns - we didn’t want players to feel like “Oh yeah, I’ve seen it all in a week I’m done.” If someone wants to spend a little time in the game there’s something they can find to do. Think probably the largest we’ve ever done, with a whole bunch of different bosses, and we wanted to get that epic old world feeling that people really missed. Greg: For starters, it’s just a gigantic raid. Can you give us an overview of how you did that? Let’s talk about some of the goals with 5.2 and the Thunder King: to entice players to come back and see what the team’s doing to bring back the old WoW flavor. MMORPG: I’ve heard that more often than you can imagine, probably. There are a million little bugs, and you can never rest with a job like this. Like, a certain dinosaur is not dropping the right loot table, or a piece of loot is flagged wrong for the raid, or a boss encounter needs a little tuning, or a DPS class needs a little tuning, just stuff like that. MMORPG: What sort of things have cropped up that you guys have noticed, which need fixing, as it were? There’s always more to do, and everyone behind the scenes is still pretty busy, and that’ll probably keep going for the next couple weeks until everything is running smoothly. Greg Street: Always more to do, and once we ship a patch as large as 5.2 there’s always more to fix. Have you slept yet, or is 5.3 right there on the horizon? Let’s get right to the questions: Thunder King is out, living and breathing on the live servers. MMORPG: Hey everbody, this is Bill Murphy, Managing Editor of and I am here with a very special guest today for Game On: Greg “Ghostcrawler” Street of Blizzard Entertainment and World of Warcroft Warcraft.
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